Four years ago I revived a D&D/gaming blog I started in college after realizing that a few posts had gained a fair bit of traction in my absence. I picked writing back up because I missed writing about my hobbies, but truthfully, it was because I needed a productive outlet.
My job at the time wasn’t challenging or fulfilling. So I turned to learning how to write a blog. I learned all about SEO, data analytics, research writing, technical writing, editing, WordPress, and of course Dungeons & Dragons. I put these skills to the test and I grew Dungeon Solvers to over 1.2M visitors a year.
I’m not sure if that’s genuinely impressive in this space, but that was an enormous win for me. Someone who had no idea how to do this at a competent level grew this project exponentially.
However, as I said in my welcome back post (really should’ve realized that’s the end, you don’t come back from those), life got busy and the blog was the most time consuming activity on my agenda that, truthfully, was no longer paying off as much satisfaction as I was putting work into it.
So I shelved it for a minute.
My schedule did open up quite a bit since then, but I came to the realization that I needed to leave that job. Over the pandemic, the nature of my job changed considerably since we weren’t allowed to enter the labs. I went from computer hardware testing to more of a product management role. I spent my days figuring out how to make our products better, how to make customers happy with new features, and working with tons of different people all over the world.
And me, the socially awkward guy with an engineering degree loved it. Excelled in it even. I was totally surprised.
But really, I shouldn’t be. All of those responsibilities were what made me love building Dungeon Solvers. They were skills I’ve been working on, on my days off, nights, weekends. I just never realized it.
So then, when the big boss at work said that things were going back to how they were pre-pandemic, I realized just how miserable I would be. However, things were different now. My wife and I got the house so I didn’t need the long-term employment on paper to get a more favorable loan from a bank. It was time to leave.
After my final post in February, I dedicated most of my time to finding work elsewhere. And as of last month, I found somewhere that finally makes me excited to get out of bed and get to work. I’m building an amazing product and working with hilarious and smart people. I’m busier, but I haven’t felt this sense of genuine passion since my first job out of college where I was, once again, building product as a software engineer.
I think that’s why it’s time I’ve closed the chapter on Dungeon Solvers. Mostly because I no longer have the passion for D&D that I did so long ago, and, in my opinion, genuine passion is why people follow creators. That’s something you can’t fake, no matter how hard you try. I don’t want to fake that just to keep the ship afloat.
My group is still going, albeit after a short hiatus due to acclimating to my new job, but I think it’s time D&D became a true “for me” hobby again, because finally, I’m back to building something. I’m back to being fulfilled. I’m actually satisfied for the first time in a long while. Dungeon Solvers isn’t needed anymore.
So, with that, a few quick thank yous to the people who have helped me along this journey.
Thank you to everyone in the D&D community I’ve had the pleasure working and collaborating with. You were an integral part of this self-realization journey.
Thank you to my friends and family who have supported me in my efforts.
Most of all, thank you to you, my readers for giving me the drive to write.
I’m paying for hosting through next May, so Dungeon Solvers will stay live until then. If you’d like to keep in touch or see what I’m up to feel free to follow me on Twitter for shitposting and gaming or Instagram for smoking, cooking, and pet pictures.