
Incorporating Alts in a D&D 5e Campaign
One facility that I didn’t mention in my previous Adventurer’s Guild design article was the bedroom. It’s a unique facility in that it doesn’t give […]
One facility that I didn’t mention in my previous Adventurer’s Guild design article was the bedroom. It’s a unique facility in that it doesn’t give […]
Running Curse of Strahd has been a fantastic experience for me. Running a hardback adventure has been a welcomed “break” from tirelessly prepping a long-term homebrew […]
Last time I went over my pre-session 0 prep list which included giving the players an overview of the campaign and ensuring that everyone was […]
A while ago I thought I was close to the end of my 3+ year D&D campaign. We wound up playing for another four months, […]
Today I want to talk about an issue I’ve been facing lately. This is a very opinionated topic so bear with me as I try […]
My Shadow of the Demon Lord group has played maybe six total sessions since May (!?) when I wrote about how I prepped the campaign using OneNote. […]
I talk a lot about “building an encounter”. Typically, this is about everything else that goes into creating an interesting encounter and not about what […]
The hard part is over. You’ve done the initial prep for your campaign. You’ve assembled a party of adventurers (props to you if you can […]
Cities, towns, villages, and other settlements are an integral part of any TTRPG campaign. However, a city is perhaps the most important type of settlement […]
There’s a holy grail for GMs. No, it’s not the perfect TTRPG system or anything like that. The holy grail of GMing is the ultimate […]
Copyright © 2022 | MH Magazine WordPress Theme by MH Themes