
Mutants & Masterminds’ Hero Points is What D&D 5e’s Inspiration Should’ve Been
Inspiration has always been a pain point in my 5e games. It’s hard to gauge if I’m handing it out too often or not enough. […]
Inspiration has always been a pain point in my 5e games. It’s hard to gauge if I’m handing it out too often or not enough. […]
I’ve always stressed the importance of taking notes as a DM. There’s a lot to keep track of between player character backstories, plot threads, NPC […]
Whilst I plug along at my adventurer’s guild project and upcoming campaign, my buddy decided to make use of our freed-up night and run a […]
In my latest Shadow of the Demon Lord session, the party met a family that was ambushed during their move to a new city. They found […]
Hexcrawls are a type of adventure that focuses on macro-level exploration. They give the party a more freeform way to explore the region as they […]
Some time ago I wrote an article about ending a D&D campaign. I was under the assumption that my campaign was coming to a close […]
Today’s awesome article was written by returning guest writer, Applefritter (reach them via E-mail here). Be sure to check out Applefritter’s previous article on Dungeon […]
Hi all! Today’s guest article was written by Chris Mahon and Chris van der Linden from Loresymth. Loresmyth is an RPG publishing company with a […]
After the flurry of the holidays, business trips, and other such real-life distractions, my group was finally able to get back into our Shadow of the […]
Recently in my Shadow of the Demon Lord campaign, I opted to run a premade module for the party’s latest adventure. I wanted to do this […]
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